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The game competition invites applicants to try to interpret important events in the world in new, innovative, and alternative ways.

The program draws attention to the fact that traditional, linear information transfer is difficult to operate as our world has become extremely networked and complex. Neither the print nor the online press is efficient enough with traditional methods. Therefore, new approaches need to be developed to understand complex problems. This is how the idea arose to communicate in the language of games and find a way to the audience. In contrast to the simple, linear transfer of information, the game system and problem approach carry a multifaceted richness that provides a good opportunity to understand complex problems.



We don’t even have to explain why we wanted to take part in this competition. Histheory examines the world in exactly this way. We also believe that by examining and understanding the connections, we can see more clearly the world around us. If we understand the diversity of concepts, we can also free them from simplified labels. Hence, we can use a more objective view of history. In fact, this is how we fight against the simplifying and populist narrative. Thus, then, seeing the diversity of expressions, players can find a common opinion and consensus. So complexity and a rational, objective view of history are a  significant part of our game.


The complex system and the special conceptual vocabulary of Histheory have advantageous properties.

The game shows the history as a factor interwoven with our days.

History is not an abstract concept anymore, but rather something living, realistic, and objective factor. 

One of the key objectives of the game is for players to recognize repetitive patterns and interpret historical processes as factors that affect their present situation.

Due to the above, we have found a  language that really encourages us to examine the processes of the past in the context of our present world.

The system and the visual world of Augmented Reality is an excellent tool for perceiving this kind of complexity. The game hepls players to play the game in a diverse and complex system where external environment interweaves the internal virtual world of the game.

With Augmented Reality, we can easily build the game while connecting to both our real environment and each other.

On the one hand, this technique provides a unique visual experience and, on the other hand, does not allow the player to be completely isolated from surroundings. As a result, we have created a game that sensitively reflects the philosophy of Histheory and at the same time it creates a progressive visual and communication channel.


Thought we loose the real life communication of board games, we gain many advantages.
We can easily build 3D constructions, as we use the whole virtual space.
We also can play the game anywhere and anytime, when we have the equipment with us.
The model itself is shareable and can be edited by players, so it is possible to multiplayer as well. 


Scoring is an optional part of the virtual game.
Undoubtedly, playing the board game we discuss all turns, which is extremely interesting how consensus develops. A virtual game obviously can not have this opportunity, although it can be more democratic by its special system. When we use a scoring system showing the average value of all players, no one can force his or her idea to others. When the average score is less than a certain value the player has to move his or her card.