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PROJECT

This project won the award HONORABLE MENTION in the DESIGN THAT EDUCATES AWARDS architectural and design competition.

 

"The ‘Design that Educates Awards’ (DtEA) recognize, showcase, and promote globally the best ideas and implementations of architecture and design that can educate. The design itself may provide an informative and educational layer that guides us through the increasing complexity of our environment. It can showcase specific possibilities and challenges, explain sociocultural factors and influences, or even outline new scenarios for future development. Each year, the esteemed panel of judges selects the outstanding ideas and implementations in the categories of architectural design, product design, universal design, and responsive design."

 

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The aim of this game is to discover the complex processes and networks behind history. 

Histheory highlights how human emotion and behaviour influences society as a whole, and is a driving force of history.

The game itself doesn’t promote any ideology or philosophy, it’s aim is to generate meaningful discussion and make people realise how history can repeat itself and what are the crucial points where things can go wrong or right. 

Histheory's only goal is to make you think. To realize the connection among matters, the potential dangers dormant in the heart of historical processes, causes and possible future events.

You can realize which points are crucial in deciding where to turn, which philosophy to follow, which emotions to be taken into account, which path to choose.

Another aim is to get rid of labels and cliches. The logical connections can show diverse and rarely used features of expressions as they find their position in a particular network. Therefore discussion throughout the game will encourage us to find common ground and to understand and accept each other's points of view.

We often organize ”Histheory days” in exhibitions, workshops, and Open Days of universities and high schools, together with history teachers and students. These days are always extremely motivating, as we can talk about interesting and exciting issues.

 

 

The debate and discussion throughout the game will encourage us to find common ground and to understand and accept each other's points of view.

By taking these words and phrases out of their everyday use we can examine them in different contexts.

This way we can get rid of the cliches of simplifying communication, and we get to analyse complex situations with a new perspective. 

Throughout the game, we can also witness the dynamic and cyclical nature of history. 

Whether we compete or build together, throughout the game we can see how historical, psychological, economic or social phrases can be interpreted in several different ways.

MEET THE TEAM

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Bokor Gyöngyi

designer

Forget cliches, forget labels.

This game reveals the diversity of phrases

and expressions.

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Csizmadia Zsolt

designer

We want to encourage players to interpret historical processes objectively.

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Mihalkovics Edina
designer



You never know which card you're going to get.
Yet you can build it into a network of stories.

 

Very special thanks for our experts and organizations, helping us with outstanding work. 

Zsennye Design Workshop, 

led by Szalai András; bachelor of arts,

organized by MAFORM DESIGN COMPANY and the 

HUNGARIAN DESIGN FOUNDATION.

Antall Julia, Ágh Zsófia ethnographer, Juhász Borbála bachelor of arts, László Helga art curator, and Tóth Zsófia

 

Very special thanks to all our helpers, experts, teachers, students, friends, organizations and schools, namely;

Central European University Festival,

Eötvös József High School, History teachers and students,

József Attila High School History teachers and students,

Lauder Javne High School, History teachers and students,

Deka Design Studio,

DESIGN WEEK Budapest,

Maform Design Studio,

Bak Gábor, Bálint Cecília, Dobos Katalin, Göde András, Gyurcsek Boróka, Hegedűs Andrea, Horváth Balázs, Horváth Cecília, Heller Gábor, Hursán Mihályné Klára, Juhász Dávid, Keglovics Attila, Keserű Márton, Márton András, Mester Enikő, Molnár Rita Krisztina, Orbán Eszter, Pálfalvy Éva, Réthey-Prikkel Benedek, Tóth Fruzsina, Tóth Judith, Tóth Lili, Tóth Róbert, Tóth Zsófia, Silja Kudel, Sipos Levente, Sipos Botond, Sipos Kolos, Szabó Ágota, Szabó Márton, Szalka Zsuzsanna, Szendrey Márta, Vincze László, Widder Zsuzsa. 

PUBLICATIONS
AND EXHIBITIONS

Histheory in OCTOGON architecture & design magazine

www.octogon.hu/design/magyar-tarsasjatekot-dicsertek-a-design-that-educates-awardon

 

Histheory in MANZARD CAFE art & design magazine

manzardcafe.blog.hu/2019/07/17/histheory_tortenelmelet_avagy_egy_elgondolkodtato_magyar_tarsasjatek

 

Histheory won the award HONORABLE MENTION in the DESIGN THAT EDUCATES AWARDS architectural and design competition. 

designeducates.com/gallery/

 

Histheory in Design Workshops Exhibition, Budapest, DESIGN WEEK 2018

Zipernowsky Stúdió, Budapest

 

 

 

THEORIES AND STUDIES

WE FIND INTERESTING

AND CONCEPTUALLY 

CONNECTED TO

HISTHEORY PHILOSOPHY

Foundation

Isaac Asimov

Bursts: The Hidden Pattern Behind Everything We Do 

Albert-László Barabási

Critical Psychology

Critical Social Psychology

Is It Good to Cooperate?

Testing the Theory of Morality-as-Cooperation in 60 Societies

by Oliver Scott Curry, Daniel Austin Mullins, and Harvey Whitehouse